Game No. 5 : PING - PONG Menu Based game to select level and paddle color by S P SHARMA CLASSES
#PING - PONG Menu Based game to select level and paddle color by Sachin Kumar, 9910707562
#sachinpgt2019@gmail.com
import pygame
import random,sys
pygame.init()
clock = pygame.time.Clock()
sw = 800
sh = 600
screen = pygame.display.set_mode((sw,sh))
pygame.display.set_caption("PING--PONG BY SACHIN KUMAR")
bg_color = pygame.Color('red')
game_font = pygame.font.Font('freesansbold.ttf', 60)
font1 = pygame.font.SysFont("comicsansms", 45)
p_color="red"
b_color="blue"
level = 1
opponent_speed = 6
score_time = None
def c_color(OS1):
global p_color,b_color
sw = 800
sh = 600
ball = pygame.Rect(sw//2 - 15, sh//2 - 15, 30, 30)
player = pygame.Rect(sw-20, sh//2 - 60, 10, 120)
opponent = pygame.Rect(10, sh//2 - 60, 10, 120)
bg_color = pygame.Color('yellow')
running = True
while running:
screen.fill(bg_color)
for event in pygame.event.get():
if event.type == pygame.QUIT:
welcomscreen = False
pygame.quit()
sys.exit(0)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
welcomscreen = False
StartGame(OS1)
if event.key == pygame.K_1:
p_color="red"
b_color="blue"
elif event.key == pygame.K_2:
p_color="black"
b_color="red"
elif event.key == pygame.K_3:
p_color="blue"
b_color="red"
if p_color=="red":
pygame.draw.rect(screen, (250,0,0), pygame.Rect(sw//2-190, sh-410, 350, 70), 2)
elif p_color=="black":
pygame.draw.rect(screen, (250,0,0), pygame.Rect(sw//2-190, sh-310, 350, 70), 2)
elif p_color=="blue":
pygame.draw.rect(screen, (250,0,0), pygame.Rect(sw//2-190, sh-210, 350, 70), 2)
Welcome_message = font1.render("PING PONG BY SACHIN KUMAR", True, (250,0,0))
screen.blit(Welcome_message, (sw//2 - 320, 20))
Select_level = font1.render("SELECT PADDLE COLOR", True, (250,0,0))
screen.blit(Select_level, (sw//2 - 230, sh-500))
Easy = game_font.render("RED", True, (250,0,0))
screen.blit(Easy, (sw//2 - 90, sh-400))
Medium = game_font.render("BLACK", True, (250,0,0))
screen.blit(Medium, (sw//2-130, sh-300))
Hard = game_font.render("BLUE", True, (250,0,0))
screen.blit(Hard, (sw//2 - 90, sh-200))
Start_game = font1.render("PRESS SPACE TO START", True, (250,0,0))
screen.blit(Start_game, (sw//2-260, sh-100))
clock.tick(30)
pygame.display.update()
def StartGame(OS):
global score_time
sw = 800
sh = 600
ball = pygame.Rect(sw//2 - 15, sh//2 - 15, 30, 30)
player = pygame.Rect(sw-20, sh//2 - 60, 10, 120)
opponent = pygame.Rect(10, sh//2 - 60, 10, 120)
bg_color = pygame.Color('yellow')
ball_speed_x = 6*random.choice((-1,1))
ball_speed_y = 6*random.choice((-1,1))
player_speed = 0
opponent_speed = OS
player_score = 0
opponent_score = 0
game_font = pygame.font.Font('freesansbold.ttf', 32)
score_time = None
def ball_restart():
global score_time
ball.center = (sw//2 + 7, sh//2)
#ball.x = sw//2 - 15
#ball.y = sh//2 - 15
current_time = pygame.time.get_ticks()
if current_time - score_time <= 2000:
ball_speed_x = 0
ball_speed_y = 0
if current_time - score_time > 2000:
ball_speed_x = 6*random.choice((-1,1))
ball_speed_y = 6*random.choice((-1,1))
score_time = None
running = True
while running:
screen.fill(bg_color)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
sys.exit(0)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP: player_speed -= 7
if event.key == pygame.K_DOWN: player_speed += 7
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP: player_speed += 7
if event.key == pygame.K_DOWN: player_speed -= 7
#SCORE
if ball.left <= 0:
score_time = pygame.time.get_ticks()
player_score += 1
ball_restart()
if ball.right >= sw:
score_time = pygame.time.get_ticks()
opponent_score += 1
ball_restart()
if score_time:
ball_restart()
#COLLISION
if ball.colliderect(player) or ball.colliderect(opponent):
ball_speed_x *= -1
#BALL MOVEMENT
ball.x += ball_speed_x
ball.y += ball_speed_y
if ball.top <= 0 or ball.bottom >= sh:
ball_speed_y *= -1
if ball.left <= 0 or ball.right >= sw:
ball_speed_x *= -1
#PLAYER MOVEMENT
player.y += player_speed
if player.top <= 0:
player.top = 0
if player.bottom >= sh:
player.bottom = sh
#OPPONENT MOVEMENT
if opponent.bottom < ball.y:
opponent.bottom += opponent_speed
if opponent.top > ball.y:
opponent.top -= opponent_speed
pygame.draw.rect(screen, p_color, player)
pygame.draw.rect(screen, p_color, opponent)
pygame.draw.ellipse(screen, b_color, ball)
pygame.draw.aaline(screen, (200,200,200), (sw//2,0), (sw//2,sh))
player_text = game_font.render(str(player_score), True, (250,0,0))
screen.blit(player_text, (sw//2 + 20, sh//2 - 16))
opponent_text = game_font.render(str(opponent_score), True, (250,0,0))
screen.blit(opponent_text, (sw//2 - 42, sh//2 - 16))
clock.tick(30)
pygame.display.update()
welcomscreen = True
while welcomscreen:
screen.fill(bg_color)
for event in pygame.event.get():
if event.type == pygame.QUIT:
welcomscreen = False
pygame.quit()
sys.exit(0)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
welcomscreen = False
#pygame.quit()
#sys.exit(0)
c_color(opponent_speed)
#StartGame(opponent_speed)
if event.key == pygame.K_1:
level = 1
opponent_speed = 6
elif event.key == pygame.K_2:
level = 2
opponent_speed = 10
elif event.key == pygame.K_3:
level = 3
opponent_speed = 13
#pygame.draw.rect(screen, (250,0,0), pygame.Rect(sw//2, sh-140, 350, 70), 2)
if level == 1:
pygame.draw.rect(screen, (0,0,250), pygame.Rect(sw//2-190, sh-410, 350, 70), 2)
elif level == 2:
pygame.draw.rect(screen, (0,0,250), pygame.Rect(sw//2-190, sh-310, 350, 70), 2)
elif level == 3:
pygame.draw.rect(screen, (0,0,250), pygame.Rect(sw//2-190, sh-210, 350, 70), 2)
Welcome_message = font1.render("PING PONG BY SACHIN KUMAR", True, (250,250,250))
screen.blit(Welcome_message, (sw//2 - 320, 20))
Select_level = game_font.render("SELECT LEVEL", True, (250,250,250))
screen.blit(Select_level, (sw//2 - 200, sh-500))
Easy = game_font.render("EASY", True, (250,250,250))
screen.blit(Easy, (sw//2 - 90, sh-400))
Medium = game_font.render("MEDIUM", True, (250,250,250))
screen.blit(Medium, (sw//2-130, sh-300))
Hard = game_font.render("HARD", True, (250,250,250))
screen.blit(Hard, (sw//2 - 90, sh-200))
Start_game = font1.render("PRESS SPACE TO SELECT COLOR", True, (250,250,250))
screen.blit(Start_game, (sw//2-360, sh-100))
clock.tick(30)
pygame.display.update()
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